experimental electronic soundtrack ambient atmospheric
| | 1 | Turncoat Encroachment | | 18:55 |
| | 2 | Combat Tsunamis | | 23:59 |
| | 3 | The Bat Elephant | | 24:59 |
Some technical background on this session.
Using our LFI technique, we set up the LFI matrix so that each person that you can hear can also hear you. This sounds simple, but the ramifications are huge: you're never playing 'with' a person who can't hear you--which often happens with complicated LFI matrices. The entire ensemble ends up divided into 'interlocking trios', as you can see in tonight's setup:
Hears Player Is heard by
This setup allowed Mike to hear Chris & Patrick, and them to hear Mike. However, they could each also hear Pete, whom Mike could not hear. So they are both playing with Pete, but Mike is not-- he is playing with them.
Anyway, the long and the short of it is that a really trippy session ensued, since we had no bass player around to impose structure and order on everything. But a number of new techniques are paying dividends already: not just the new LFI matrices, but the fact that each of us is wearing, underneath our regular headphones, another set of in-ear 'earbud' style headphones. These are connected to the headphone outputs of our individual KP3's, so that we can audition our entire signal chain sounds like before it gets to the Eventides, which is being used primarily as a time-based effects box. This means that once we get our grooves and pulsations and filter sequences (etc.) just so, we can start bringing them into our Eventides, which we can then use to bend and stretch and loop and twist this audio. But we can monitor (without actually sending to the Eventide) the entire signal chain--before it gets to the Eventides! And since we're using the in-ear earbuds, we can preview different options by listening to ourselves only on our earbuds, but the rest of the band on our THroNG headphones. Since we don't have to switch headphones, so it's really been easy to adapt to. That technique is allowing us to make far fewer 'mistakes' with loops/textures/etc. that we add to the mix--we pretty much always know if something's probably not going to work before we dump it into the Eventides and ruin the piece.

| Genre | Free Ambient | ||||||||||||||
| Release | April 28, 2008 | ||||||||||||||
| |||||||||||||||
Copy and paste this HTML code onto your blog :